GeomParticle

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thinkingParticles introduces a new category of helper nodes; Geometry access helpers. In many situations, when creating advanced special effects, there is a need to query about object states and such queries can go even down to the face or vertex level of an object. The Geometry helper is specifically designed to do that.

Operator Inputs  

ON - (Bool) This input data stream determines whether the operator is considered 'on' or 'off.' You can connect other operators to this input channel such as a Bool Helper to activate/deactivate the whole operator.

Time
- (Time) This input data stream is used to define the local time for the operator when the user wants to override the default system time.

Objects - this port is used to feed one or many Objects into this operator to generate a object connection one must use the Object helper which offers an object output type

Particle - used to connect the particle stream data

 

Operator Outputs

Closest Object by Surface - outputs the object ID of the closest object based on the closest surface from the list of objects fed into the Objects Input Data stream.

Closest Object by Vertex - outputs the object ID of the closest object based on the closest vertex from the list of objects fed into the Objects Input Data stream.

Closest Point by Surface - outputs the coordinates of the closest object based on the closest point on a surface from the list of objects fed into the Objects Input Data stream.

Closest Point Distance - outputs the distance to the closest object from the list of objects fed into the Objects Input Data stream.

Closest Vertex - outputs the vertex number of the closest object from the list of objects fed into the Objects Input Data stream.

 
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